﻿using System;
using System.IO;
using Microsoft.Xna.Framework;

namespace WindowsGame.Library.Data
{
	public interface IFileProxy
	{
		Stream GetStream(String path);
	}

	public class FileProxy : IFileProxy
	{
		public Stream GetStream(String path)
		{
			return TitleContainer.OpenStream(path);
		}
	}
}